The Gamified Classroom: Passport to Innovation
Welcome to ’The Gamified Classroom: The Passport to Innovation’ – your gateway to transforming education and business training through gamification, storytelling, and AI. Join Lisa Cherivtch, a seasoned professor and global explorer, as we delve into innovative strategies that captivate learners. Whether you’re an educator seeking to invigorate your classroom or a business leader aiming to revolutionize employee training, you’ll find actionable insights and inspiring stories here. Subscribe to unlock the potential of gamified learning and discover how global perspectives can enhance your approach. Let’s embark on this journey of innovation together!”
Episodes

Sep 22, 2025
Sep 22, 2025
35 min
In this episode, Lisa Cherivtch sits down with researcher and game designer Scott DeJong to explore how games can transform the classroom. They dive into the balance between meeting learning objectives and keeping students engaged, the difference between gamification and game-based learning, and why storytelling matters in education.
The conversation also touches on media literacy in the era of disinformation, the value of games for sparking challenging discussions, and practical strategies educators can use to design meaningful, engaging learning experiences.
Link: https://www.thefeedgame.com/

Sep 7, 2025
Sep 7, 2025
24 min
In this episode, we dive into the world of kinetic play with the innovative Flop Ball, a tool designed to foster connection and learning. Created by juggler Paul Miller and his wife Dawn Daria, a former teacher, the Flop Ball combines playful movement with analytical insights.
Discover how this dynamic duo brings together the art of juggling and educational psychology to create a unique experience that enhances focus, coordination, and social interaction. Join us as we explore the transformative power of the Flop Ball and its impact on learning and connection.
For more information, contact:
www.FlopBall.com and www.Playfulcampus.com

Aug 13, 2025
Aug 13, 2025
30 min
In this engaging episode of the Gamified Classroom, host Lisa Cherivtch welcomes Jim Thompson from the University of Lancashire to explore the transformative power of play in education. Discover how playful learning environments can break down barriers, foster creativity, and enhance student engagement. Jim shares insights from his experiences at the Playful Learning Conference and offers practical strategies for educators to incorporate fun into their teaching methods. Tune in to learn how a playful approach can make learning more effective and enjoyable for both students and teachers alike.

Jul 17, 2025
Jul 17, 2025
26 min
In this enlightening episode of The Gamified Classroom, we explore the extraordinary career journey of Sii Luxford-Wragg from the University of Exeter. From his beginnings as a pastry chef through his time in retail, Sii shares how these seemingly unrelated experiences shaped his innovative approach to medical education.
Sii reveals his techniques for bringing playfulness into healthcare education. We discuss the unexpected connections between different professional worlds, the courage required to pivot careers, and how embracing diverse experiences can lead to breakthrough educational approaches.
Whether you're an educator looking to inject creativity into your teaching, a professional considering a career change, or simply curious about innovative approaches to medical training, this conversation offers valuable insights on thinking beyond traditional boundaries in education.
Join us for a delightful exploration of how the most unexpected ingredients can create the perfect recipe for educational innovation

Jun 3, 2025
Jun 3, 2025
33 min
In this episode, Lisa Cherivtch interviews Leslie Van Wolvelear, an accounting professor who specializes in gamification in education. They discuss the importance of engaging students through fun and interactive activities, both in face-to-face and online learning environments. Leslie shares her journey into gamification, her experiences with creating escape rooms and quests, and the impact of these strategies on student motivation and learning outcomes. The conversation emphasizes the need for educators to adapt to the changing landscape of student engagement and the benefits of networking and collaboration in implementing gamification

May 14, 2025
May 14, 2025
21 min
In this episode of the Gamified Classroom, host Lisa Cherivtch interviews Jimi Dennison from Fun in Motion Toys. They discuss the journey of the company, starting from its origins with Spinballs to the introduction of the Shishibo, a transformative toy that has gained popularity. The conversation explores the company's recent focus on the educational space, emphasizing the importance of play in learning and the benefits of tactile engagement. They also touch on the connection between play and mental health, highlighting how simple toys can have profound effects on well-being. The episode concludes with insights into the future of Fun in Motion Toys and their commitment to making learning fun and engaging.

Apr 15, 2025
Apr 15, 2025
23 min
Level up your teaching! This episode of the Gamified Classroom features a fascinating conversation between host Lisa Cherivtch and psychology professor Tony Surdo exploring the psychology of gamification. They unpack the benefits and challenges of using game elements in education, offering insights into engaging students through both competition and collaboration.
Tune in for key takeaways on fostering novelty, understanding diverse student needs (including gender preferences for learning styles), and practical strategies to enhance learning retention and classroom engagement. Learn how to start small and use gamification thoughtfully to truly empower your students.

Mar 23, 2025
Mar 23, 2025
29 min
Episode Summary:
In this episode, we delve into the innovative world of SuperBetter, an app that leverages the psychology of gameplay to enhance mental health and resilience.
Join us as we speak with Keith Wakeman, CEO of SuperBetter, about how this unique platform is helping individuals navigate life's challenges by transforming them into engaging quests. We explore the science behind "gameful living," the impact of positive reinforcement, and how SuperBetter empowers users to build stronger mental and emotional well-being.
Key Talking Points:
Introduction to SuperBetter:
What is SuperBetter and its core mission?
The origins of SuperBetter, and the work of Jane McGonigal.
The concept of "gameful living" and its application to real-life challenges.
The Psychology of Gamification:
How SuperBetter utilizes game mechanics to improve mental health.
The role of positive reinforcement, goal setting, and progress tracking.
How the app helps users build resilience and coping mechanisms.
SuperBetter's Features and Benefits:
Overview of key features: quests, power-ups, bad guys, and allies.
How users can customize their experience to address specific mental health needs.
The app's impact on reducing stress, anxiety, and depression.
The Science Behind SuperBetter:
Discussion of the research and studies supporting SuperBetter's effectiveness.
How the app incorporates principles of cognitive-behavioral therapy and positive psychology.
The importance of community and social support in mental wellness.
Real-World Applications:
Examples of how individuals are using SuperBetter to overcome challenges.

Mar 10, 2025
Mar 10, 2025
20 min
In this episode of The Gamified Classroom, we explore the exciting intersection of technology and education with Xavier Moretti, the visionary behind Teach with Koala. Xavier's journey is fascinating, transitioning from a tech-driven career at Apple to pioneering an innovative edtech platform revolutionizing online learning.
We explore how Xavier and his team leverage gamification to create engaging and immersive educational experiences. Discover how Teach with Koala transforms virtual classrooms, making learning fun and effective for students of all ages. Xavier shares insights into:
His unique career path from Apple to edtech entrepreneur.
The core principles behind Teach with Koala's gamified approach.
How they are addressing the needs of modern-day students.
The future of gamified learning and its potential to reshape education.
Join us as we uncover the story behind this groundbreaking edtech company and learn how you can bring the power of gamification into your classroom."

Feb 17, 2025
Feb 17, 2025
25 min
In this episode of the Gamified Classroom, host Lisa Cherivtch interviews Dan Facchini, Managing Director of Innovation DuPage, a business incubator and accelerator. They discuss the importance of fun in learning, the role of Innovation DuPage in supporting entrepreneurs, and how it differentiates itself from traditional business development centers. The conversation highlights the significance of community collaboration, academic partnerships, and the impact of experiential learning on students and aspiring entrepreneurs. Dan shares success stories from Innovation DuPage and emphasizes the importance of mentorship and resources for those looking to start their own businesses.



